Captain crunch game

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That someone, it turns out, happened to be Glen Schofield of Striking Distance Studios. This recent time and this particular weekend would be a horrendous opportunity for someone to boast about utilizing the practice.

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It got to the point where companies started highlighting how they didn’t engage in the practice, though most of them were noticeably indie developers. The practice of crunching has been viewed with a higher level of scrutiny in recent years, as features from sites like Kotaku, Bloomberg, and have highlighted how ingrained the practice is in video game development. It’s a common practice in both the video game and tech industries, and both could use stronger work protections and regulations. This occurs when developers on a certain video game team are either forced or coerced into working long hours for six or seven days a week, particularly when a game needs to be finished by a deadline set by the publisher.

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The video game industry is rife with labor issues, the biggest and most discussed being crunch time. It’s Labor Day in the United States, a time to acknowledge the struggles and strides the working class has made over many decades, and the work that still needs to be done.

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